Monday 22 November 2010

3D WORK






This video shows a test render of grass that i have been working on inside of Maya using its Fur system.





This video shows a test of Maya's ncloth system that i have been trying to get use to.





This video shows one of our final renders




This video shows a final render of our scene.




This is a video of a test render of my scene.
This is a screenshot of the basic cliff model that i created in maya with polygons. Once i had the basic model i then used the sculpt Geometry tool to make the detail and shape the cliff to how i wanted it to look.

This screenshot shows the ocean that i have added to the scene to finish the look of a cliff side. To do this i used Maya's own ocean system to get the look we were looking for.



This is a rendered view of the ocean shader that i created in Maya. It is also animated as well so you can see the waves moving.


This is another view of the ocean that i have created in Maya.


This is a screenshot of the rendered view of the Maya Fur grass that i created. When working with the Maya Fur system i had quite a few problems with getting the right look. It took me a while to get use to the Fur attribute settings and knowing what one did what. Once i had the right settings i then did a test render which took a long time, It took around 15 minutes per frame to render out.



This screenshot shows a different camera angle of the grass, ocean and the cliffside with textures. The render time for this scene was about 10 minutes per frame but i am working on getting the time down.



This screenshot shows a front view of the cliffside with grass, ocean and textures as well. This scene took less time to render because the camera is further away.


This is a screenshot of the cliffside facing towards the ocean, which took around 10 minutes to render out. I am using mental ray to render out and using mental ray's physical sun and sky system. This is not the first time i have used it and i am very familiar with its attributes and being able to get the look i am looking for.


Here are some more screenshots of different angles.






This is a screenshot of the rendered scene with the windmill and grass. This scene took only 5 minutes to render out what isn't to bad considering using mental ray and Maya's Fur system. The windmill doesn't have any textures yet but will look much better when they have been applied.


This is a screenshot from a different angle in Maya this is to give you an idea of what it looks like from off shore.


Textures

These are the textures that i used to texture my cliffside model to give it the final look.


This texture was used for the cliffside on land.

This texture was used for the cliffside leading into the ocean.

This texture was used for the tree.


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